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Difference between revisions of "cpp/numeric/random/rand"

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< cpp‎ | numeric‎ | random
m (Undo revision 120163 by 217.249.173.94 (talk) one die, two dice)
m ([https://www.collinsdictionary.com/dictionary/english/dice ...three dice])
Line 42: Line 42:
 
               << random_variable << '\n';
 
               << random_variable << '\n';
  
     // roll a 6-sided die 20 times
+
     // roll a 6-sided dice 20 times
 
     for (int n=0; n != 20; ++n) {
 
     for (int n=0; n != 20; ++n) {
 
         int x = 7;
 
         int x = 7;

Revision as of 21:52, 22 June 2020

 
 
 
 
Defined in header <cstdlib>
int rand();

Returns a pseudo-random integral value between 0 and RAND_MAX (0 and RAND_MAX included).

std::srand() seeds the pseudo-random number generator used by rand(). If rand() is used before any calls to srand(), rand() behaves as if it was seeded with srand(1).

Each time rand() is seeded with srand(), it must produce the same sequence of values on successive calls.

Other functions in the standard library may call rand. It is implementation-defined which functions do so.

It is implementation-defined whether rand() is thread-safe.

Contents

Parameters

(none)

Return value

Pseudo-random integral value between 0 and RAND_MAX.

Notes

There are no guarantees as to the quality of the random sequence produced. In the past, some implementations of rand() have had serious shortcomings in the randomness, distribution and period of the sequence produced (in one well-known example, the low-order bit simply alternated between 1 and 0 between calls).

rand() is not recommended for serious random-number generation needs. It is recommended to use C++11's random number generation facilities to replace rand().(since C++11)

Example

#include <cstdlib>
#include <iostream>
#include <ctime>
 
int main() 
{
    std::srand(std::time(nullptr)); // use current time as seed for random generator
    int random_variable = std::rand();
    std::cout << "Random value on [0 " << RAND_MAX << "]: " 
              << random_variable << '\n';
 
    // roll a 6-sided dice 20 times
    for (int n=0; n != 20; ++n) {
        int x = 7;
        while(x > 6) 
            x = 1 + std::rand()/((RAND_MAX + 1u)/6);  // Note: 1+rand()%6 is biased
        std::cout << x << ' ';
    }
}

Possible output:

Random value on [0 2147483647]: 726295113
6 3 6 2 6 5 6 3 1 1 1 6 6 6 4 1 3 6 4 2

See also

produces integer values evenly distributed across a range
(class template) [edit]
seeds pseudo-random number generator
(function) [edit]
maximum possible value generated by std::rand
(macro constant) [edit]
generates a random integer in the specified range
(function template) [edit]