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Difference between revisions of "cpp/named req/TriviallyCopyable"

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{{cpp/concept/title|TriviallyCopyable}}
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{{cpp/named req/title|TriviallyCopyable|notes={{mark since c++11}}}}
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===Requirements===
 
===Requirements===
*Trivial copy constructor
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The following types are collectively called ''trivially copyable types'':
*Trivial move constructor
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* {{rlp|ScalarType|scalar types}}
*Trivial copy assignment operator
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* [[cpp/language/classes#Trivially copyable class|trivially copyable class types]]
*Trivial move assignment operator
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* arrays of such types
*Trivial destructor
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* cv-qualified versions of these types
*No virtual functions or virtual base classes
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*All (non-static) members and base classes are TriviallyCopyable
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===Notes===
 
===Notes===
#Other than the other requirements, ''trivial'' constructor, assignment and destructor must be defined implicitly (not user-provided)
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In general, for any trivially copyable type {{tt|T}} and an object {{tt|obj1}} of {{tt|T}}, the underlying bytes of {{tt|obj1}} can be copied into an array of {{c|char}}, or {{c|unsigned char}}{{rev inl|since=c++17|, or {{ltt|cpp/types/byte|std::byte}}}} or into {{tt|obj2}}, a distinct object of {{tt|T}}. Neither {{tt|obj1}} nor {{tt|obj2}} may be a potentially-overlapping subobject.
#Scalar types and arrays of TriviallyCopiable objects are TriviallyCopiable as well
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If the underlying bytes of {{tt|obj1}} are copied into such an array, and then the resulting content is copied back into {{tt|obj1}}, {{tt|obj1}} will hold its original value. If the underlying bytes of {{tt|obj1}} are copied into {{tt|obj2}}, {{tt|obj2}} will hold {{tt|obj1}}'s value.
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Underlying bytes can be copied by {{lc|std::memcpy}} or {{lc|std::memmove}}, as long as no living volatile object is accessed.
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===Defect reports===
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{{dr list begin}}
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{{dr list item|wg=cwg|dr=1734|std=C++11|before=C++03 POD with deleted non-trivial assignment was not trivial|after=deleted ctors/operators allowed}}
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{{dr list item|wg=cwg|dr=2094|std=C++11|before=Volatile scalar types are not trivially copyable ({{cwg|1746|-}})|after=made trivially copyable}}
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{{dr list end}}
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===See also===
 
===See also===
 
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{{dsc inc | cpp/types/dcl list is_trivially_copyable}}
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{{dsc inc|cpp/types/dsc is_trivially_copyable}}
 
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{{dsc end}}
  
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Latest revision as of 12:06, 8 November 2022

 
 
C++ named requirements
 

Note: the standard doesn't define a named requirement with this name. This is a type category defined by the core language. It is included here as a named requirement only for consistency.

Contents

[edit] Requirements

The following types are collectively called trivially copyable types:

[edit] Notes

In general, for any trivially copyable type T and an object obj1 of T, the underlying bytes of obj1 can be copied into an array of char, or unsigned char, or std::byte(since C++17) or into obj2, a distinct object of T. Neither obj1 nor obj2 may be a potentially-overlapping subobject.

If the underlying bytes of obj1 are copied into such an array, and then the resulting content is copied back into obj1, obj1 will hold its original value. If the underlying bytes of obj1 are copied into obj2, obj2 will hold obj1's value.

Underlying bytes can be copied by std::memcpy or std::memmove, as long as no living volatile object is accessed.

[edit] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
CWG 1734 C++11 C++03 POD with deleted non-trivial assignment was not trivial deleted ctors/operators allowed
CWG 2094 C++11 Volatile scalar types are not trivially copyable (CWG 1746) made trivially copyable

[edit] See also

checks if a type is trivially copyable
(class template) [edit]