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Difference between revisions of "cpp/io/cin"

From cppreference.com
< cpp‎ | io
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The global objects {{cpp|std::cin}} and {{cpp|std::wcin}} control input from a stream buffer of implementation-defined type (derived from {{cpp|std::streambuf}}), associated with the standard C input stream {{cpp|stdin}}.
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The global objects {{c|std::cin}} and {{c|std::wcin}} control input from a stream buffer of implementation-defined type (derived from {{c|std::streambuf}}), associated with the standard C input stream {{c|stdin}}.
  
These objects are guaranteed to be constructed before the first constructor of a static object is called and they are guaranteed to outlive the last destructor of a static object, so that it is always possible to read from {{cpp|std::cin}} in user code.
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These objects are guaranteed to be constructed before the first constructor of a static object is called and they are guaranteed to outlive the last destructor of a static object, so that it is always possible to read from {{c|std::cin}} in user code.
  
Unless {{cpp|sync_with_stdio(false)}} has been issued, it is safe to concurrently access these objects from multiple threads for both formatted and unformatted input.
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Unless {{c|sync_with_stdio(false)}} has been issued, it is safe to concurrently access these objects from multiple threads for both formatted and unformatted input.
  
Once {{cpp|std::cin}} is constructed, {{cpp|std::cin.tie()}} returns {{cpp|&std::cout}}, and likewise, {{cpp|std::wcin.tie()}} returns {{cpp|&std::wcout}}. This means that any formatted input operation on {{cpp|std::cin}} forces a call to {{cpp|std::cout.flush()}} if any characters are pending for output.
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Once {{c|std::cin}} is constructed, {{c|std::cin.tie()}} returns {{c|&std::cout}}, and likewise, {{c|std::wcin.tie()}} returns {{c|&std::wcout}}. This means that any formatted input operation on {{c|std::cin}} forces a call to {{c|std::cout.flush()}} if any characters are pending for output.
  
 
===Example===
 
===Example===

Revision as of 19:25, 19 April 2012

Template:cpp/io/basic istream/sidebar Template:ddcl list begin <tr class="t-dsc-header">

<td>
Defined in header <iostream>
</td>

<td></td> <td></td> </tr> <tr class="t-dcl ">

<td >
extern std::istream cin;
</td>

<td > (1) </td> <td class="t-dcl-nopad"> </td> </tr> <tr class="t-dcl ">

<td >
extern std::wistream wcin;
</td>

<td > (2) </td> <td class="t-dcl-nopad"> </td> </tr> Template:ddcl list end

The global objects std::cin and std::wcin control input from a stream buffer of implementation-defined type (derived from std::streambuf), associated with the standard C input stream stdin.

These objects are guaranteed to be constructed before the first constructor of a static object is called and they are guaranteed to outlive the last destructor of a static object, so that it is always possible to read from std::cin in user code.

Unless sync_with_stdio(false) has been issued, it is safe to concurrently access these objects from multiple threads for both formatted and unformatted input.

Once std::cin is constructed, std::cin.tie() returns &std::cout, and likewise, std::wcin.tie() returns &std::wcout. This means that any formatted input operation on std::cin forces a call to std::cout.flush() if any characters are pending for output.

Example

#include <iostream>
struct Foo {
    int n;
    Foo() {
       std::cout << "Enter n: "; // no flush needed
       std::cin >> n;
    }
};
Foo f; // static object
int main()
{
    std::cout << "f.n is " << f.n << '\n';
}

Output:

Enter n: 10
f.n is 10

See also

Template:cpp/io/ios base/dcl list InitTemplate:cpp/io/dcl list cout