Difference between revisions of "cpp/memory/unique ptr/make unique"
From cppreference.com
< cpp | memory | unique ptr
Franklin Yu (Talk | contribs) (→See also: add item) |
|||
Line 30: | Line 30: | ||
===Parameters=== | ===Parameters=== | ||
{{par begin}} | {{par begin}} | ||
− | {{par | args | list of arguments with which an instance of {{tt|T}} will be constructed | + | {{par | args | list of arguments with which an instance of {{tt|T}} will be constructed}} |
{{par | size | the size of the array to construct}} | {{par | size | the size of the array to construct}} | ||
{{par end}} | {{par end}} | ||
Line 51: | Line 51: | ||
int x, y, z; | int x, y, z; | ||
Vec3() : x(0), y(0), z(0) { } | Vec3() : x(0), y(0), z(0) { } | ||
− | Vec3(int x, int y, int z) :x(x), y(y), z(z) { } | + | Vec3(int x, int y, int z) : x(x), y(y), z(z) { } |
− | friend std::ostream& operator<<(std::ostream& os, Vec3& v) { | + | friend std::ostream& operator<<(std::ostream& os, Vec3& v) |
− | return os << '{' << "x:" << v.x << " y:" << v.y << " z:" << v.z << '}'; | + | { |
+ | return os << '{' << "x:" << v.x << ", y:" << v.y << ", z:" << v.z << '}'; | ||
} | } | ||
}; | }; | ||
Line 59: | Line 60: | ||
int main() | int main() | ||
{ | { | ||
− | // | + | // use the default constructor |
std::unique_ptr<Vec3> v1 = std::make_unique<Vec3>(); | std::unique_ptr<Vec3> v1 = std::make_unique<Vec3>(); | ||
− | // | + | // use the constructor that matches these arguments |
std::unique_ptr<Vec3> v2 = std::make_unique<Vec3>(0, 1, 2); | std::unique_ptr<Vec3> v2 = std::make_unique<Vec3>(0, 1, 2); | ||
− | // | + | // create a unique_ptr to an array of 5 elements |
std::unique_ptr<Vec3[]> v3 = std::make_unique<Vec3[]>(5); | std::unique_ptr<Vec3[]> v3 = std::make_unique<Vec3[]>(5); | ||
− | std::cout << "make_unique<Vec3>(): | + | std::cout << "make_unique<Vec3>(): " << *v1 << '\n' |
− | << "make_unique<Vec3>( | + | << "make_unique<Vec3>(8, 2, 7): " << *v2 << '\n' |
− | << "make_unique<Vec3[]>(5): | + | << "make_unique<Vec3[]>(5): " << *v3[0] << '\n'; |
− | for (int i = | + | for (int i = 1; i < 5; i++) |
− | std::cout << " | + | { |
+ | std::cout << " " << v3[i] << '\n'; | ||
} | } | ||
} | } | ||
| output= | | output= | ||
− | make_unique<Vec3>(): | + | make_unique<Vec3>(): {x:0, y:0, z:0} |
− | make_unique<Vec3>( | + | make_unique<Vec3>(8, 2, 7): {x:8, y:2, z:7} |
− | make_unique<Vec3[]>(5): | + | make_unique<Vec3[]>(5): {x:0, y:0, z:0} |
− | + | {x:0, y:0, z:0} | |
− | + | {x:0, y:0, z:0} | |
− | + | {x:0, y:0, z:0} | |
− | + | {x:0, y:0, z:0} | |
− | + | ||
}} | }} | ||
Revision as of 12:04, 22 December 2015
Defined in header <memory>
|
||
template< class T, class... Args > unique_ptr<T> make_unique( Args&&... args ); |
(1) | (since C++14) (only for non-array types) |
template< class T > unique_ptr<T> make_unique( std::size_t size ); |
(2) | (since C++14) (only for array types with unknown bound) |
template< class T, class... Args > /* unspecified */ make_unique( Args&&... args ) = delete; |
(3) | (since C++14) (only for array types with known bound) |
Constructs an object of type T
and wraps it in a std::unique_ptr.
1) Constructs a non-array type
T
. The arguments args
are passed to the constructor of T
. The function does not participate in the overload resolution if T
is an array type. The function is equivalent to:
unique_ptr<T>(new T(std::forward<Args>(args)...))
2) Constructs an array of unknown bound
T
. The function does not participate in the overload resolution unless T
is an array of unknown bound. The function is equivalent to:
unique_ptr<T>(new typename std::remove_extent<T>::type[size]())
3) Construction of arrays of known bound is disallowed.
Contents |
Parameters
args | - | list of arguments with which an instance of T will be constructed
|
size | - | the size of the array to construct |
Return value
std::unique_ptr of an instance of type T
.
Exceptions
May throw std::bad_alloc or any exception thrown by the constructor of T
. If an exception is thrown, this function has no effect.
Example
Run this code
#include <iostream> #include <memory> struct Vec3 { int x, y, z; Vec3() : x(0), y(0), z(0) { } Vec3(int x, int y, int z) : x(x), y(y), z(z) { } friend std::ostream& operator<<(std::ostream& os, Vec3& v) { return os << '{' << "x:" << v.x << ", y:" << v.y << ", z:" << v.z << '}'; } }; int main() { // use the default constructor std::unique_ptr<Vec3> v1 = std::make_unique<Vec3>(); // use the constructor that matches these arguments std::unique_ptr<Vec3> v2 = std::make_unique<Vec3>(0, 1, 2); // create a unique_ptr to an array of 5 elements std::unique_ptr<Vec3[]> v3 = std::make_unique<Vec3[]>(5); std::cout << "make_unique<Vec3>(): " << *v1 << '\n' << "make_unique<Vec3>(8, 2, 7): " << *v2 << '\n' << "make_unique<Vec3[]>(5): " << *v3[0] << '\n'; for (int i = 1; i < 5; i++) { std::cout << " " << v3[i] << '\n'; } }
Output:
make_unique<Vec3>(): {x:0, y:0, z:0} make_unique<Vec3>(8, 2, 7): {x:8, y:2, z:7} make_unique<Vec3[]>(5): {x:0, y:0, z:0} {x:0, y:0, z:0} {x:0, y:0, z:0} {x:0, y:0, z:0} {x:0, y:0, z:0}
See also
constructs a new unique_ptr (public member function) | |
creates a shared pointer that manages a new object (function template) |