std::noop_coroutine
From cppreference.com
Defined in header <coroutine>
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std::noop_coroutine_handle noop_coroutine() noexcept; |
(since C++20) | |
Returns a coroutine handle referring to a no-op coroutine.
If there has been already a coroutine state of no-op coroutine, it is unspecified whether a subsequent call to noop_coroutine
returns a previously obtained coroutine handle, or a coroutine handle referring to a new coroutine state of no-op coroutine.
Contents |
Parameters
(none)
Return value
A std::noop_coroutine_handle referring to a no-op coroutine.
Notes
Return values from different calls to noop_coroutine
may and may not compare equal.
noop_coroutine
may only return a noop_coroutine_handle
referring to a coroutine state object without starting a coroutine.
Example
Run this code
#include <coroutine> #include <utility> #include <iostream> template<class T> struct task { struct promise_type { auto get_return_object() { return task(std::coroutine_handle<promise_type>::from_promise(*this)); } std::suspend_always initial_suspend() { return {}; } struct final_awaiter { bool await_ready() noexcept { return false; } void await_resume() noexcept {} std::coroutine_handle<> await_suspend(std::coroutine_handle<promise_type> h) noexcept { // final_awaiter::await_suspend is called when the execution of the // current coroutine (referred to by 'h') is about to finish. // If the current coroutine was resumed by another coroutine via // co_await get_task(), a handle to that coroutine has been stored // as h.promise().previous. In that case, return the handle to resume // the previous coroutine. // Otherwise, return noop_coroutine(), whose resumption does nothing. auto previous = h.promise().previous; if (previous) { return previous; } else { return std::noop_coroutine(); } } }; final_awaiter final_suspend() noexcept { return {}; } void unhandled_exception() { throw; } void return_value(T value) { result = std::move(value); } T result; std::coroutine_handle<> previous; }; task(std::coroutine_handle<promise_type> h) : coro(h) {} task(task&& t) = delete; ~task() { coro.destroy(); } struct awaiter { bool await_ready() { return false; } T await_resume() { return std::move(coro.promise().result); } auto await_suspend(std::coroutine_handle<> h) { coro.promise().previous = h; return coro; } std::coroutine_handle<promise_type> coro; }; awaiter operator co_await() { return awaiter{coro}; } T operator()() { coro.resume(); return std::move(coro.promise().result); } private: std::coroutine_handle<promise_type> coro; }; task<int> get_random() { std::cout << "in get_random()\n"; co_return 4; } task<int> test() { task<int> v = get_random(); task<int> u = get_random(); std::cout << "in test()\n"; int x = (co_await v + co_await u); co_return x; } int main() { task<int> t = test(); int result = t(); std::cout << result << '\n'; }
Output:
in test() in get_random() in get_random() 8
See also
(C++20) |
used for coroutines with no observable effects (class) |
(C++20) |
std::coroutine_handle<std::noop_coroutine_promise>, intended to refer to a no-op coroutine (typedef) |