Initialization
A declaration of an object may provide its initial value through the process known as initialization.
For each declarator, the initializer, if not omitted, may be one of the following:
= expression
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(1) | ||||||||
= { initializer-list }
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(2) | ||||||||
where initializer-list is a non-empty comma-separated list of initializers (with an optional trailing comma), where each initializer has one of three possible forms:
expression | (1) | ||||||||
{ initializer-list }
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(2) | ||||||||
designator-list = initializer
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(3) | (since C99) | |||||||
where designator-list is a list of either array designators of the form Note: besides initializers, brace-enclosed initializer-list may appear in compound literals, which are expressions of the form:
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(since C99) |
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Explanation
The initializer specifies the initial value stored in an object.
Explicit initialization
If an initializer is provided, see
- scalar initialization for the initialization of scalar types
- array initialization for the initialization of array types
- struct initialization for the initialization of struct and union types.
Implicit initialization
If an initializer is not provided:
- objects with automatic storage duration are initialized to indeterminate values (which may be trap representations)
- objects with static and thread-local storage duration are zero-initialized
Zero initialization
In some cases, an object is zero-initialized if it is not initialized explicitly, that is:
- pointers are initialized to null pointer values of their types
- objects of integral types are initialized to unsigned zero
- objects of floating types are initialized to positive zero
- all elements of arrays, all members of structs, and the first members of unions are zero-initialized, recursively, plus all padding bits are initialized to zero
- (on platforms where null pointer values and floating zeroes have all-bit-zero representations, this form of initialization for statics is normally implemented by allocating them in the .bss section of the program image)
Notes
When initializing an object of static or thread-local storage duration, every expression in the initializer must be a constant expression or string literal.
Initializers cannot be used in declarations of objects of incomplete type, VLAs, and block-scope objects with linkage.
The initial values of function parameters are established as if by assignment from the arguments of a function call, rather than by initialization.
If an indeterminate value is used as an argument to any standard library call, the behavior is undefined. Otherwise, the result of any expression involving indeterminate values is an indeterminate value (e.g. int n;, n may not compare equal to itself and it may appear to change its value on subsequent reads)
The term zero initialization is not used in C standard. It is adopted from C++ standard and used here for convenience of explanation.
There is no special construct in C corresponding value initialization in C++, however, = {0} (or (T){0} in compound literals)(since C99) can be used instead, as C standard does not allow empty structs, empty unions, or arrays of zero length.
Example
#include <stdlib.h> int a[2]; // initializes a to {0, 0} int main(void) { int i; // initializes i to an indeterminate value static int j; // initializes j to 0 int k = 1; // initializes k to 1 // initializes int x[3] to 1,3,5 // initializes int* p to &x[0] int x[] = { 1, 3, 5 }, *p = x; // initializes w (an array of two structs) to // { { {1,0,0}, 0}, { {2,0,0}, 0} } struct {int a[3], b;} w[] = {[0].a = {1}, [1].a[0] = 2}; // function call expression can be used for a local variable char* ptr = malloc(10); free(ptr); // Error: objects with static storage duration require constant initializers // static char* ptr = malloc(10); // Error: VLA cannot be initialized // int vla[n] = {0}; }
References
- C11 standard (ISO/IEC 9899:2011):
- 6.7.9 Initialization (p: 139-144)
- C99 standard (ISO/IEC 9899:1999):
- 6.7.8 Initialization (p: 125-130)
- C89/C90 standard (ISO/IEC 9899:1990):
- 6.5.7 Initialization
See also
C++ documentation for Initialization
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