std::ranges::destroy
From cppreference.com
Defined in header <memory>
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Call signature |
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template< no-throw-input-iterator I > requires std::destructible<std::iter_value_t<I>> |
(since C++20) | |
Destroys the n
objects in the range starting at first
, equivalent to
return std::ranges::destroy(std::counted_iterator(first, n), std::default_sentinel).base();
The function-like entities described on this page are niebloids, that is:
- Explicit template argument lists cannot be specified when calling any of them.
- None of them are visible to argument-dependent lookup.
- When any of them are found by normal unqualified lookup as the name to the left of the function-call operator, argument-dependent lookup is inhibited.
In practice, they may be implemented as function objects, or with special compiler extensions.
Contents |
Parameters
first | - | the beginning of the range of elements to destroy |
n | - | the number of elements to destroy |
Return value
The end of the range of objects that has been destroyed.
Complexity
Linear in n
.
Possible implementation
struct destroy_n_fn { template</*no-throw-input-iterator*/ I> requires std::destructible<std::iter_value_t<I>> constexpr I operator()(I first, std::iter_difference_t<I> n) const noexcept { for (; n != 0; (void)++first, --n) std::ranges::destroy_at(std::addressof(*first)); return first; } }; inline constexpr destroy_n_fn destroy_n{}; |
Example
The following example demonstrates how to use ranges::destroy_n
to destroy a contiguous sequence of elements.
Run this code
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); std::ranges::destroy_n(ptr, 8); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
(C++20) |
destroys an object at a given address (niebloid) |
(C++20) |
destroys a range of objects (niebloid) |
(C++17) |
destroys a number of objects in a range (function template) |