std::unreachable
From cppreference.com
Defined in header <utility>
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[[noreturn]] void unreachable(); |
(since C++23) | |
Invokes undefined behavior. An implementation may use this to optimize impossible code branches away (typically, in optimized builds) or to trap them to prevent further execution (typically, in debug builds).
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Notes
Feature-test macro | Value | Std | Feature |
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__cpp_lib_unreachable |
Possible implementation
[[noreturn]] inline void unreachable() { // Uses compiler specific extensions if possible. // Even if no extension is used, undefined behavior is still raised by // an empty function body and the noreturn attribute. #ifdef __GNUC__ // GCC, Clang, ICC __builtin_unreachable(); #elifdef _MSC_VER // MSVC __assume(false); #endif } |
Example
Run this code
#include <vector> #include <cassert> #include <cstddef> #include <cstdint> #include <utility> struct Color { std::uint8_t r, g, b, a; }; // Assume that only restricted set of texture caps is supported. void generate_texture(std::vector<Color>& tex, std::size_t xy) { switch (xy) { case 128: [[fallthrough]]; case 256: [[fallthrough]]; case 512: /* ... */ tex.clear(); tex.resize(xy * xy, Color{0, 0, 0, 0}); break; default: std::unreachable(); } } int main() { std::vector<Color> tex; generate_texture(tex, 128); // OK assert(tex.size() == 128 * 128); generate_texture(tex, 32); // Results in undefined behavior }
Possible output:
Segmentation fault