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std::unreachable

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Revision as of 15:05, 7 March 2022 by Space Mission (Talk | contribs)

 
 
Utilities library
General utilities
Relational operators (deprecated in C++20)
 
Defined in header <utility>
[[noreturn]] void unreachable();
(since C++23)

Invokes undefined behavior. An implementation may use this to optimize impossible code branches away (typically, in optimized builds) or to trap them to prevent further execution (typically, in debug builds).

Contents

Notes

Feature-test macro Value Std Feature
__cpp_lib_unreachable  

Possible implementation

[[noreturn]] inline void unreachable()
{
    // Uses compiler specific extensions if possible.
    // Even if no extension is used, undefined behavior is still raised by
    // an empty function body and the noreturn attribute.
#ifdef __GNUC__ // GCC, Clang, ICC
    __builtin_unreachable();
#elifdef _MSC_VER // MSVC
    __assume(false);
#endif
}

Example

#include <vector>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <utility>
 
struct Color { std::uint8_t r, g, b, a; };
 
// Assume that only restricted set of texture caps is supported.
void generate_texture(std::vector<Color>& tex, std::size_t xy)
{
    switch (xy) {
    case 128: [[fallthrough]];
    case 256: [[fallthrough]];
    case 512: /* ... */
        tex.clear();
        tex.resize(xy * xy, Color{0, 0, 0, 0});
        break;
    default:
        std::unreachable();
    }
}
 
int main()
{
    std::vector<Color> tex;
    generate_texture(tex, 128); // OK
    assert(tex.size() == 128 * 128);
    generate_texture(tex, 32);  // Results in undefined behavior
}

Possible output:

Segmentation fault

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