Execution library (since C++26)
The Execution library provides a framework for managing asynchronous execution on generic execution resources.
The library aims to provide vocabulary types for asynchronous operations and to allow the construction of task execution graphs in a simple, composable way.
Contents |
Library-wide definitions
- Sender: A description of asynchronous work to be sent for execution. Produces an operation state (below).
- Senders asynchronously “send” their results to listeners called “receivers” (below).
- Senders can be composed into task graphs using generic algorithms.
- Sender factories and adaptors are generic algorithms that capture common async patterns in objects satisfying the sender concept.
- Receiver: A generalized callback that consumes or “receives” the asynchronous results produced by a sender.
- Receivers have three different “channels” through which a sender may propagate results: success, failure, and canceled, so-named “value”, “error”, and “stopped”.
- Receivers provide an extensible execution environment: a set of key/value pairs that the consumer can use to parameterize the asynchronous operation.
- Operation State: An object that contains the state needed by the asynchronous operation.
- A sender and receiver are connected when passed to the std::execution::connect function.
- The result of connecting a sender and a receiver is an operation state.
- Work is not enqueued for execution until “
start
” is called on an operation state. - Once started, the operation state’s lifetime cannot end before the async operation is complete, and its address must be stable.
- Scheduler: A lightweight handle to an execution context.
- An execution context is a source of asynchronous execution such as a thread pool or a GPU stream.
- A scheduler is a factory for a sender that completes its receiver from a thread of execution owned by the execution context.
Library utilities
Schedulers
Defined in header
<execution> | |
Defined in namespace
std::execution | |
(C++26) |
specifies that a type is a scheduler (concept) |
Execution Contexts
Defined in header
<execution> | |
Defined in namespace
std::execution | |
(C++26) |
execution resource holding a thread-safe MPSC task queue and a manually-driven event loop (class) |
Senders
This section is incomplete Reason: WIP update to current standard in progress |
Sender factories
A sender factory is a function that returns a sender and whose parameters have types for which the sender
concept is false.
The following are sender factories:
Defined in header
<execution> | |
Defined in namespace
std::execution | |
(C++26) |
Accepts a variadic number of arguments and returns a sender that, when connected and started, completes synchronously by passing the arguments to the receiver's value completion function (customization point object) |
(C++26) |
Accepts a single argument and returns a sender that, when connected and started, completes synchronously by passing the argument to the receiver's error completion function (customization point object) |
(C++26) |
creates a sender that completes immediately by calling its receiver's set_stopped (customization point object) |
(C++26) |
creates a sender that queries its receiver's associated environment (customization point object) |
(C++26) |
prepares a task graph for execution on a given scheduler (customization point object) |
Sender adaptors
A sender adaptor is a function returning a sender whose parameters include at least one whose type satisfies the sender
concept, and for which the returned sender is a parent sender of the adaptor function's sender arguments.
The following are sender adaptors:
Defined in header
<execution> | |
Defined in namespace
std::execution | |
(C++26) |
TODO (customization point object) |
(C++26) |
TODO (customization point object) |
(C++26) |
start the provided sender on an execution agent belonging to the execution resource associated with the provided scheduler (customization point object) |
(C++26) |
TODO (customization point object) |
(C++26) |
chains the task graph by the input sender with a node represents invoking the provided function with the values sent by the input sender as arguments (customization point object) |
(C++26) |
chains the task graph by the input sender with a node representing invoking the provided function with the error sent by the input sender if an error occurred (customization point object) |
(C++26) |
chains the task graph by the input sender with a node representing invoking the provided function with the stopped behavior by the input sender if a "stopped" signal is sent (customization point object) |
(C++26) |
returns a sender which represents a node chained to the input sender, which when started, invokes the provided function with the values sent by the input sender as arguments (customization point object) |
(C++26) |
returns a sender which represents a node chained to the input sender, which invokes the provided function with the error from the input sender, if occurred (customization point object) |
(C++26) |
returns a sender which represents a node chained to the input sender, which invokes the provided function with the stop token from the input sender, if the "stopped" signal is sent (customization point object) |
(C++26) |
creates a multi-shot sender that invokes the function with every index in the provided shape along with the values sent by the input sender. The sender completes once all invocations have completed, or an error has occurred (customization point object) |
(C++26) |
if the provided sender is a multi-shot sender, returns that sender, otherwise, returns a multi-shot sender which sends values equivalent to the values sent by the provided sender (customization point object) |
(C++26) |
completes once all of the input senders have completed (customization point object) |
TODO (customization point object) | |
(C++26) |
returns a sender which sends a variant of tuples of all the possible sets of types sent by the input sender (customization point object) |
returns a sender that maps the value channel to std::optional<std::decay_t<T>> and the stopped channel to std::nullopt (customization point object) | |
(C++26) |
returns a sender that maps the stopped channel to an error (customization point object) |
Receivers
Defined in header
<execution> | |
Defined in namespace
std::execution | |
(C++26) |
specifies that a type is a receiver (concept) |
(C++26) |
specifies that a type is a receiver for given completion signatures (concept) |
Completion functions
These functions are called by senders to announce the completion of the work to their receivers.
Defined in header
<execution> | |
Defined in namespace
std::execution | |
(C++26) |
value completion function indicating successful completion (customization point object) |
(C++26) |
error completion function indicating that an error occurred during calculation or scheduling (customization point object) |
(C++26) |
stopped completion function indicating that an operation ended before it could achieve success or failure (customization point object) |
Sender consumers
A sender consumer is an algorithm that takes one or more senders as parameters and that does not return a sender.
Defined in header
<execution> | |
Defined in namespace
std::this_thread | |
(C++26) |
blocks current thread until the specified sender completes and returns its async result (customization point object) |
blocks current thread until the specified sender with possibly multiple completion signatures completes and returns its async result (customization point object) |
Example
A version of this example is available on godbolt.org, where it uses stdexec, an experimental reference implementation of std::execution.
#include <cstdio> #include <execution> #include <string> #include <thread> #include <utility> using namespace std::literals; int main() { std::execution::run_loop loop; std::jthread worker([&](std::stop_token st) { std::stop_callback cb{ st, [&]{ loop.finish(); }}; loop.run(); }); std::execution::sender auto hello = std::execution::just("hello world"s); std::execution::sender auto print = std::move(hello) | std::execution::then([](std::string msg) { std::puts(msg.c_str()); return 0; }); std::execution::scheduler auto io_thread = loop.get_scheduler(); std::execution::sender auto work = std::execution::on(io_thread, std::move(print)); auto [result] = std::this_thread::sync_wait(std::move(work)).value(); return result; }
Output:
hello world
See also
(C++11) |
runs a function asynchronously (potentially in a new thread) and returns a std::future that will hold the result (function template) |