C++ attribute: nodiscard (since C++17)
From cppreference.com
< cpp | language | attributes
If a function declared nodiscard
or a function returning an enumeration or class declared nodiscard
by value is called from a discarded-value expression other than a cast to void, the compiler is encouraged to issue a warning.
Contents |
Syntax
[[nodiscard]]
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(1) | (since C++17) | |||||||
[[nodiscard( string-literal )]]
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(2) | (since C++20) | |||||||
string-literal | - | an unevaluated string literal that could be used to explain the rationale for why the result should not be discarded |
Explanation
Appears in a function declaration, enumeration declaration, or class declaration.
If, from a discarded-value expression other than a cast to void,
- a function declared
nodiscard
is called, or - a function returning an enumeration or class declared
nodiscard
by value is called, or - a constructor declared
nodiscard
is called by explicit type conversion or static_cast, or - an object of an enumeration or class type declared
nodiscard
is initialized by explicit type conversion or static_cast,
the compiler is encouraged to issue a warning.
The string-literal, if specified, is usually included in the warnings. |
(since C++20) |
Example
Run this code
struct [[nodiscard]] error_info { /*...*/ }; error_info enable_missile_safety_mode() { /*...*/ return {}; } void launch_missiles() { /*...*/ } void test_missiles() { enable_missile_safety_mode(); // compiler may warn on discarding a nodiscard value launch_missiles(); } error_info& foo() { static error_info e; /*...*/ return e; } void f1() { foo(); } // nodiscard type is not returned by value, no warning // nodiscard( string-literal ) (since C++20): [[nodiscard("PURE FUN")]] int strategic_value(int x, int y) { return x ^ y; } int main() { strategic_value(4, 2); // compiler may warn on discarding a nodiscard value auto z = strategic_value(0, 0); // OK: return value is not discarded return z; }
Possible output:
game.cpp:5:4: warning: ignoring return value of function declared with ⮠ 'nodiscard' attribute game.cpp:17:5: warning: ignoring return value of function declared with ⮠ 'nodiscard' attribute: PURE FUN
Standard libraryThe following standard functions are declared with
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(until C++26) |
Defect reports
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
P1771R1 | C++17 | [[nodiscard]] on constructors has no effect
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can cause a warning if the constructed object is discarded |
References
- C++23 standard (ISO/IEC 14882:2024):
- 9.12.9 Nodiscard attribute [dcl.attr.nodiscard]
- C++20 standard (ISO/IEC 14882:2020):
- 9.12.8 Nodiscard attribute [dcl.attr.nodiscard]
- C++17 standard (ISO/IEC 14882:2017):
- 10.6.7 Nodiscard attribute [dcl.attr.nodiscard]
See also
(C++11) |
placeholder to skip an element when unpacking a tuple using tie (constant) |
C documentation for nodiscard
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