std::destroy
From cppreference.com
Defined in header <memory>
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(1) | ||
template< class ForwardIt > void destroy( ForwardIt first, ForwardIt last ); |
(since C++17) (until C++20) |
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template< class ForwardIt > constexpr void destroy( ForwardIt first, ForwardIt last ); |
(since C++20) | |
template< class ExecutionPolicy, class ForwardIt > void destroy( ExecutionPolicy&& policy, ForwardIt first, ForwardIt last ); |
(2) | (since C++17) |
1) Destroys the objects in the range
[
first,
last)
, as if by
for (; first != last; ++first) std::destroy_at(std::addressof(*first));
2) Same as (1), but executed according to policy. This overload participates in overload resolution only if
std::is_execution_policy_v<std::decay_t<ExecutionPolicy>> is true. |
(until C++20) |
std::is_execution_policy_v<std::remove_cvref_t<ExecutionPolicy>> is true. |
(since C++20) |
Contents |
[edit] Parameters
first, last | - | the range of elements to destroy |
policy | - | the execution policy to use. See execution policy for details. |
Type requirements | ||
-ForwardIt must meet the requirements of LegacyForwardIterator.
| ||
-No increment, assignment, comparison, or indirection through valid instances of ForwardIt may throw exceptions.
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[edit] Return value
(none)
[edit] Complexity
Linear in the distance between first and last.
[edit] Exceptions
The overload with a template parameter named ExecutionPolicy
reports errors as follows:
- If execution of a function invoked as part of the algorithm throws an exception and
ExecutionPolicy
is one of the standard policies, std::terminate is called. For any otherExecutionPolicy
, the behavior is implementation-defined. - If the algorithm fails to allocate memory, std::bad_alloc is thrown.
[edit] Possible implementation
template<class ForwardIt> constexpr // since C++20 void destroy(ForwardIt first, ForwardIt last) { for (; first != last; ++first) std::destroy_at(std::addressof(*first)); } |
[edit] Example
The following example demonstrates how to use destroy
to destroy a contiguous sequence of elements.
Run this code
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); std::destroy(ptr, ptr + 8); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
[edit] See also
(C++17) |
destroys a number of objects in a range (function template) |
(C++17) |
destroys an object at a given address (function template) |
(C++20) |
destroys a range of objects (niebloid) |