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std::destroy

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< cpp‎ | memory
Revision as of 12:45, 26 October 2021 by Ljestrada (Talk | contribs)

 
 
Utilities library
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Relational operators (deprecated in C++20)
 
Dynamic memory management
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(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
(C++11)(until C++23)
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Defined in header <memory>
(1)
template< class ForwardIt >
void destroy( ForwardIt first, ForwardIt last );
(since C++17)
(until C++20)
template< class ForwardIt >
constexpr void destroy( ForwardIt first, ForwardIt last );
(since C++20)
template< class ExecutionPolicy, class ForwardIt >
void destroy( ExecutionPolicy&& policy, ForwardIt first, ForwardIt last );
(2) (since C++17)
1) Destroys the objects in the range [first, last), as if by
for (; first != last; ++first)
  std::destroy_at(std::addressof(*first));
2) Same as (1), but executed according to policy. This overload participates in overload resolution only if

std::is_execution_policy_v<std::decay_t<ExecutionPolicy>> is true.

(until C++20)

std::is_execution_policy_v<std::remove_cvref_t<ExecutionPolicy>> is true.

(since C++20)

Contents

Parameters

first, last - the range of elements to destroy
policy - the execution policy to use. See execution policy for details.
Type requirements
-
ForwardIt must meet the requirements of LegacyForwardIterator.
-
No increment, assignment, comparison, or indirection through valid instances of ForwardIt may throw exceptions.

Return value

(none)

Complexity

Linear in the distance between first and last.

Exceptions

The overload with a template parameter named ExecutionPolicy reports errors as follows:

  • If execution of a function invoked as part of the algorithm throws an exception and ExecutionPolicy is one of the standard policies, std::terminate is called. For any other ExecutionPolicy, the behavior is implementation-defined.
  • If the algorithm fails to allocate memory, std::bad_alloc is thrown.

Possible implementation

template< class ForwardIt >
constexpr // since C++20
void destroy( ForwardIt first, ForwardIt last )
{
  for (; first != last; ++first)
    std::destroy_at(std::addressof(*first));
}

Example

The following example demonstrates how to use destroy to destroy a contiguous sequence of elements.

#include <iostream>
#include <memory>
#include <new>
 
struct Tracer
{
    int value;
    ~Tracer() { std::cout << value << " destructed\n"; }
};
 
int main()
{
    alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8];
 
    for (int i = 0; i < 8; ++i)
        new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects
 
    auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer));
 
    std::destroy(ptr, ptr + 8);
}

Output:

0 destructed
1 destructed
2 destructed
3 destructed
4 destructed
5 destructed
6 destructed
7 destructed

See also

(C++17)
destroys a number of objects in a range
(function template) [edit]
destroys an object at a given address
(function template) [edit]
destroys a range of objects
(niebloid)[edit]