Difference between revisions of "cpp/language/basic concepts"
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− | # | + | {{title|Basic concepts}} |
+ | {{cpp/language/basics/navbar}} | ||
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+ | This section provides definitions for the specific terminology and the concepts used when describing the C++ programming language. | ||
+ | |||
+ | A C++ program is a sequence of text files (typically header and source files) that contain {{rlp|declarations}}. They undergo {{rlp|translation phases|translation}} to become an executable program, which is executed when the C++ implementation calls its {{rlp|main function}}. | ||
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+ | Certain words in a C++ program have special meaning, and these are known as [[cpp/keyword|keywords]]. Others can be used as {{rlp|identifiers}}. [[cpp/comment|Comments]] are ignored during translation. C++ programs also contain {{rlpsd|expressions#Literals}}, the values of characters inside them are determined by {{rlp|charset|character sets and encodings}}. Certain characters in the program have to be represented with {{rlp|escape|escape sequences}}. | ||
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+ | The ''entities'' of a C++ program are values, {{rlp|objects}}, {{rlp|reference}}s{{rev inl|since=c++17|, {{rlp|structured binding}}s}}, {{rlp|functions}}, {{rlp|enum|enumerators}}, {{rlp|type}}s, class members, {{rlp|templates}}, {{rlp|template specialization}}s{{rev inl|since=c++11|, {{rlp|parameter pack}}s}}, and {{rlp|namespace}}s. Preprocessor [[cpp/preprocessor/replace|macros]] are not C++ entities. | ||
+ | |||
+ | ''{{rlp|declarations|Declarations}}'' may introduce entities, associate them with {{rlp|name}}s and define their properties. The declarations that define all properties required to use an entity are {{rlp|definition}}s. A program must contain only one definition of any non-inline function or variable that is {{rlp|definition#ODR-use|odr-used}}. | ||
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+ | Definitions of functions usually include sequences of {{rlp|statements}}, some of which include {{rlp|expressions}}, which specify the computations to be performed by the program. | ||
+ | |||
+ | Names encountered in a program are associated with the declarations that introduced them using {{rlp|lookup|name lookup}}. Each name is only valid within a part of the program called its {{rlp|scope}}. Some names have {{rlp|storage duration|linkage}} which makes them refer to the same entities when they appear in different scopes or translation units. | ||
+ | |||
+ | Each object, reference, function, expression in C++ is associated with a {{rlp|type}}, which may be {{rlp|types|fundamental}}, compound, or {{rlp|classes|user-defined}}, complete or {{rlp|incomplete type|incomplete}}, etc. | ||
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+ | Declared objects and declared references that are not {{rlp|data members|non-static data members}} are ''variables''. | ||
+ | |||
+ | ===See also=== | ||
+ | {{dsc begin}} | ||
+ | {{dsc see c|c/language/basic_concepts|Basic concepts|nomono=true}} | ||
+ | {{dsc end}} | ||
+ | |||
+ | {{langlinks|es|ja|ko|ru|zh}} |
Latest revision as of 17:29, 23 January 2024
This section provides definitions for the specific terminology and the concepts used when describing the C++ programming language.
A C++ program is a sequence of text files (typically header and source files) that contain declarations. They undergo translation to become an executable program, which is executed when the C++ implementation calls its main function.
Certain words in a C++ program have special meaning, and these are known as keywords. Others can be used as identifiers. Comments are ignored during translation. C++ programs also contain literals, the values of characters inside them are determined by character sets and encodings. Certain characters in the program have to be represented with escape sequences.
The entities of a C++ program are values, objects, references, structured bindings(since C++17), functions, enumerators, types, class members, templates, template specializations, parameter packs(since C++11), and namespaces. Preprocessor macros are not C++ entities.
Declarations may introduce entities, associate them with names and define their properties. The declarations that define all properties required to use an entity are definitions. A program must contain only one definition of any non-inline function or variable that is odr-used.
Definitions of functions usually include sequences of statements, some of which include expressions, which specify the computations to be performed by the program.
Names encountered in a program are associated with the declarations that introduced them using name lookup. Each name is only valid within a part of the program called its scope. Some names have linkage which makes them refer to the same entities when they appear in different scopes or translation units.
Each object, reference, function, expression in C++ is associated with a type, which may be fundamental, compound, or user-defined, complete or incomplete, etc.
Declared objects and declared references that are not non-static data members are variables.
[edit] See also
C documentation for Basic concepts
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