Difference between revisions of "cpp/language/memory model"
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===Byte=== | ===Byte=== | ||
− | A ''byte'' is the smallest addressable unit of memory. It is defined as a contiguous sequence of bits, large enough to hold the value of | + | A ''byte'' is the smallest addressable unit of memory. It is defined as a contiguous sequence of bits, large enough to hold the value of the first 256 {{tt|UTF-8}} octets and of any character in the ''execution character set''. Similar to C, C++ supports bytes of sizes 8 bits and greater. |
The {{rlp|types}} {{c|char}}, {{c|unsigned char}}, and {{c|signed char}} use one byte for both storage and {{rlp|object|value representation}}. The number of bits in a byte is accessible as {{lc|CHAR_BIT}} or {{c|std::numeric_limits<unsigned char>::digits}}. | The {{rlp|types}} {{c|char}}, {{c|unsigned char}}, and {{c|signed char}} use one byte for both storage and {{rlp|object|value representation}}. The number of bits in a byte is accessible as {{lc|CHAR_BIT}} or {{c|std::numeric_limits<unsigned char>::digits}}. |
Revision as of 13:20, 13 September 2014
Defines the semantics of computer memory storage for the purpose of the C++ abstract machine.
The memory available to a C++ program is one or more contiguous sequences of bytes. Each byte in memory has a unique address'.
Contents |
Byte
A byte is the smallest addressable unit of memory. It is defined as a contiguous sequence of bits, large enough to hold the value of the first 256 UTF-8
octets and of any character in the execution character set. Similar to C, C++ supports bytes of sizes 8 bits and greater.
The types char, unsigned char, and signed char use one byte for both storage and value representation. The number of bits in a byte is accessible as CHAR_BIT or std::numeric_limits<unsigned char>::digits.
Memory location
A memory location is
- an object of scalar type (arithmetic type, pointer type, enumeration type, or std::nullptr_t)
- or the largest contiguous sequence of bit fields of non-zero length
struct S { char a; // memory location #1 int b : 5; // memory location #2 int c : 11, // memory location #2 (continued) : 0, d : 8; // memory location #3 struct { int ee : 8; // memory location #4 } e; } obj; // The object 'obj' consists of 4 separate memory locations
Threads and data races
A thread of execution is a flow of control within a program that begins with the invocation of a top-level function by std::thread::thread, std::async, or other means.
Any thread can potentially access any object in the program (objects with automatic and thread-local storage duration may still be accessed by another thread through a pointer or by reference).
Different threads of execution are always allowed to access (read and modify) different memory locations concurrently, with no interference and no synchronization requirements.
When an evaluation of an expression writes to a memory location and another evaluation reads or modifies the same memory location, the expressions are said to conflict. A program that has two conflicting evaluations has a data race unless either
- both conflicting evaluations are atomic operations (see std::atomic)
- one of the conflicting evaluations happens-before another (see std::memory_order)
If a data race occurs, the behavior of the program is undefined.
(in particular, release of a std::mutex is synchronized-with, and therefore, happens-before acquisition of the same mutex by another thread, which makes it possible to use mutex locks to guard against data races)This section is incomplete Reason: small example or two |
Memory order
When a thread reads a value from a memory location, it may see the initial value, the value written in the same thread, or the value written in another thread. See std::memory_order for details on the order in which writes made from threads become visible to other threads.