Namespaces
Variants
Views
Actions

switch statement

From cppreference.com
< cpp‎ | language
 
 
C++ language
General topics
Flow control
Conditional execution statements
if
switch
Iteration statements (loops)
for
range-for (C++11)
Jump statements
Functions
Function declaration
Lambda function expression
inline specifier
Dynamic exception specifications (until C++17*)
noexcept specifier (C++11)
Exceptions
Namespaces
Types
Specifiers
const/volatile
decltype (C++11)
auto (C++11)
constexpr (C++11)
consteval (C++20)
constinit (C++20)
Storage duration specifiers
Initialization
Expressions
Alternative representations
Literals
Boolean - Integer - Floating-point
Character - String - nullptr (C++11)
User-defined (C++11)
Utilities
Attributes (C++11)
Types
typedef declaration
Type alias declaration (C++11)
Casts
Memory allocation
Classes
Class-specific function properties
explicit (C++11)
static

Special member functions
Templates
Miscellaneous
 
 

Transfers control to one of several statements, depending on the value of a condition.

Contents

Syntax

attr (optional) switch ( init-statement (optional) condition ) statement
attr - (since C++11) any number of attributes
init-statement - (since C++17) any of the following:
(since C++23)

Note that any init-statement must end with a semicolon. This is why it is often described informally as an expression or a declaration followed by a semicolon.

condition - a condition
statement - a statement (typically a compound statement)

Condition

A condition can either be an expression or a simple declaration.

  • If it can be syntactically resolved as a structured binding declaration, it is interpreted as a structured binding declaration.
(since C++26)
  • If it can be syntactically resolved as an expression, it is treated as an expression. Otherwise, it is treated as a declaration that is not a structured binding declaration(since C++26).

When control reaches condition, the condition will yield a value, which is used to determine which label the control will go to.

Expression

If condition is an expression, the value it yields is the the value of the expression.

Declaration

If condition is a simple declaration, the value it yields is the value of the decision variable (see below).

Non-structured binding declaration

The declaration has the following restrictions:

  • Syntactically conforms to the following form:
  • type-specifier-seq declarator = assignment-expression
(until C++11)
  • attribute-specifier-seq(optional) decl-specifier-seq declarator brace-or-equal-initializer
(since C++11)

The decision varaiable of the declaration is the declared variable.

Structured binding declaration

The declaration has the following restrictions:

The decision variable of the declaration is the invented variable e introduced by the declaration.

(since C++26)

Type

condition can only yield the following types:

  • integral types
  • enumeration types
  • class types

If the yielded value is of a class type, it is contextually implicitly converted to an integral or enumeration type.

If the (possibly converted) type is subject to integral promotions , the yielded value is converted to the promoted type.

Labels

Any statement within the switch statement can be labeled with one or more following labels:

attr (optional) case constant-expression : (1)
attr (optional) default: (2)
attr - (since C++11) any number of attributes
constant-expression - a converted constant expression of the adjusted type of the switch condition


A case or default label is associated with the innermost switch statement enclosing it.

If any of the following conditions is satisfied, the program is ill-formed:

  • A switch statement is associated with multiple case labels whose constant-expression s have the same value after conversions.
  • A switch statement is associated with multiple default labels.

Control flow transfer

When the condition of a switch statement yields a (possibly converted) value:

  • If one of the associated case label constants has the same value, control is passed to the statement labeled by the matched case label.
  • Otherwise, if there is an associated default label, control is passed to the statement labeled by the default label.
  • Otherwise, none of the statements in the switch statement will be executed.

case and default labels in themselves do not alter the flow of control. To exit from a switch statement from the middle, see break statements.

Compilers may issue warnings on fallthrough (reaching the next case or default label without a break) unless the attribute [[fallthrough]] appears immediately before the case label to indicate that the fallthrough is intentional(since C++17).

switch (1)
{
    case 1:
        std::cout << '1'; // prints "1",
    case 2:
        std::cout << '2'; // then prints "2"
}
switch (1)
{
    case 1:
        std::cout << '1'; // prints "1"
        break;            // and exits the switch
    case 2:
        std::cout << '2';
        break;
}

switch statements with initializer

If init-statement is used, the switch statement is equivalent to

{
init-statement
switch ( condition ) statement

}

Except that names declared by the init-statement (if init-statement is a declaration) and names declared by condition (if condition is a declaration) are in the same scope, which is also the scope of statement.

(since C++17)

Notes

Because transfer of control is not permitted to enter the scope of a variable, if a declaration statement is encountered inside the statement, it has to be scoped in its own compound statement:

switch (1)
{
    case 1:
        int x = 0; // initialization
        std::cout << x << '\n';
        break;
    default:
        // compilation error: jump to default:
        // would enter the scope of 'x' without initializing it
        std::cout << "default\n";
        break;
}
switch (1)
{
    case 1:
        {
            int x = 0;
            std::cout << x << '\n';
            break;
        } // scope of 'x' ends here
    default:
        std::cout << "default\n"; // no error
        break;
}

Keywords

switch, case, default

Example

The following code shows several usage cases of the switch statement:

#include <iostream>
 
int main()
{
    const int i = 2;
    switch (i)
    {
        case 1:
            std::cout << '1';
        case 2:              // execution starts at this case label
            std::cout << '2';
        case 3:
            std::cout << '3';
            [[fallthrough]]; // C++17 attribute to silent the warning on fallthrough
        case 5:
            std::cout << "45";
            break;           // execution of subsequent statements is terminated
        case 6:
            std::cout << '6';
    }
 
    std::cout << '\n';
 
    switch (i)
    {
        case 4:
            std::cout << 'a';
        default:
            std::cout << 'd'; // there are no applicable constant expressions 
                              // therefore default is executed
    }
 
    std::cout << '\n';
 
    switch (i)
    {
        case 4:
            std::cout << 'a'; // nothing is executed
    }
 
    // when enumerations are used in a switch statement, many compilers
    // issue warnings if one of the enumerators is not handled
    enum color { RED, GREEN, BLUE };
    switch (RED)
    {
        case RED:
            std::cout << "red\n";
            break;
        case GREEN:
            std::cout << "green\n";
            break;
        case BLUE:
            std::cout << "blue\n";
            break;
    }
 
    // the C++17 init-statement syntax can be helpful when there is
    // no implicit conversion to integral or enumeration type
    struct Device
    {
        enum State { SLEEP, READY, BAD };
        auto state() const { return m_state; }
 
        /* ... */
 
    private:
        State m_state{};
    };
 
    switch (auto dev = Device{}; dev.state())
    {
        case Device::SLEEP:
            /* ... */
            break;
        case Device::READY:
            /* ... */
            break;
        case Device::BAD:
            /* ... */
            break;
    }
 
    // pathological examples
 
    // the statement does not have to be a compound statement
    switch (0)
        std::cout << "this does nothing\n";
 
    // labels do not require a compound statement either
    switch (int n = 1)
        case 0:
        case 1:
            std::cout << n << '\n';
}

Output:

2345
d
red
1

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
CWG 1767 C++98 condition s of types that are not subject to
integral promotion could not be promoted
do not promote
condition s of these types
CWG 2629 C++98 condition could be a declaration of a floating-point variable prohibited

See also

C documentation for switch

External links

1.  Loop unrolling using Duff's Device
2.  Duff's device can be used to implement coroutines in C/C++