std::nearbyint, std::nearbyintf, std::nearbyintl
Defined in header <cmath>
|
||
(1) | ||
float nearbyint ( float num ); double nearbyint ( double num ); |
(until C++23) | |
/* floating-point-type */ nearbyint ( /* floating-point-type */ num ); |
(since C++23) | |
float nearbyintf( float num ); |
(2) | (since C++11) |
long double nearbyintl( long double num ); |
(3) | (since C++11) |
Additional overloads (since C++11) |
||
Defined in header <cmath>
|
||
template< class Integer > double nearbyint ( Integer num ); |
(A) | |
std::nearbyint
for all cv-unqualified floating-point types as the type of the parameter.(since C++23)
A) Additional overloads are provided for all integer types, which are treated as double.
|
(since C++11) |
Contents |
[edit] Parameters
num | - | floating-point or integer value |
[edit] Return value
The nearest integer value to num, according to the current rounding mode, is returned.
[edit] Error handling
This function is not subject to any of the errors specified in math_errhandling.
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
- FE_INEXACT is never raised.
- If num is ±∞, it is returned, unmodified.
- If num is ±0, it is returned, unmodified.
- If num is NaN, NaN is returned.
[edit] Notes
The only difference between std::nearbyint
and std::rint is that std::nearbyint
never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint
never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like std::rint, but unlike std::round).
The additional overloads are not required to be provided exactly as (A). They only need to be sufficient to ensure that for their argument num of integer type, std::nearbyint(num) has the same effect as std::nearbyint(static_cast<double>(num)).
[edit] Example
#include <cfenv> #include <cmath> #include <iostream> #pragma STDC FENV_ACCESS ON int main() { std::fesetround(FE_TONEAREST); std::cout << "rounding to nearest: \n" << "nearbyint(+2.3) = " << std::nearbyint(2.3) << " nearbyint(+2.5) = " << std::nearbyint(2.5) << " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n' << "nearbyint(-2.3) = " << std::nearbyint(-2.3) << " nearbyint(-2.5) = " << std::nearbyint(-2.5) << " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n'; std::fesetround(FE_DOWNWARD); std::cout << "rounding down:\n" << "nearbyint(+2.3) = " << std::nearbyint(2.3) << " nearbyint(+2.5) = " << std::nearbyint(2.5) << " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n' << "nearbyint(-2.3) = " << std::nearbyint(-2.3) << " nearbyint(-2.5) = " << std::nearbyint(-2.5) << " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n'; std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0) << '\n' << "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n'; }
Output:
rounding to nearest: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 4 nearbyint(-2.3) = -2 nearbyint(-2.5) = -2 nearbyint(-3.5) = -4 rounding down: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 3 nearbyint(-2.3) = -3 nearbyint(-2.5) = -3 nearbyint(-3.5) = -4 nearbyint(-0.0) = -0 nearbyint(-Inf) = -inf
[edit] See also
(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11) |
nearest integer using current rounding mode with exception if the result differs (function) |
(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11) |
nearest integer, rounding away from zero in halfway cases (function) |
(C++11)(C++11) |
gets or sets rounding direction (function) |
C documentation for nearbyint
|